Cybercriminals have become increasingly sophisticated in the methods they use to breach the enterprise, but the biggest risk may still be plain old human error.
Recent research shows that lost physical documents, missing memory devices, and misplaced laptops are the source of more breaches than online hacking attacks.
As an industry, we spend a considerable amount of time dissecting the latest cyber attacks and forecasting where the next source of trouble will be. We advocate for enterprises to mount multi-layer defenses against a diverse set of threats leveled by an increasingly well organized contingent of hackers motivated by profit or ideology. However, recent research serves as a clear reminder that the biggest threat posed to an organization’s data security may not be driven by malice or money. In fact, the biggest threat may come from plain old fashioned human error. Continue reading “Practice Makes Perfect, or at Least Safer”→
Microsoft, Google, Apple, Sony and other manufacturers are actively building wearable computers that will supposedly usher in the next step in human-computer interaction.
Ready or not, when these reality augmenting devices will find their way into the enterprise, IT will have to deal not just with new hardware but more importantly with potentially litigious challenges in “human-human interaction.”
Yesterday the rumor mill began citing some rather convincing evidence that Microsoft was readying a new smart watch. That’s right, your shiny new tablet and smartphone are about to become history. The future of the human-computer interface isn’t fingers tapping on glass. As Google’s Sergey Brin showed us at the last Google IO conference, the sky is quite literally the limit when it comes to redefining how we interact with one another through the medium of technology. And they’re not alone. Sony has been working on a wearable computer (the Nextep) for some time now. Samsung and LG have as yet undisclosed projects in the works, and Apple has patented (no surprise there) a wearable computer with a curved screen. Continue reading “When Worlds Collide: Augmented Reality Meets the Enterprise”→